country_decisions = {

	hold_grand_tournament = {
		potential = {
			religion_group = christian
			government = feudal_monarchy
			NOT = { is_year = 1400 }
			NOT = { has_country_modifier = grand_tournament }
		}
		allow = {
			is_at_war = no
			mil_power = 20
			mil_tech = 32
		}
		effect = {
			add_mil_power = -20
			add_prestige = 5
			add_country_modifier = {
				name = "grand_tournament"
				duration = 3650
			}
			hidden_effect = {
				change_variable = {
					which = tournaments_held
					value = 1
				}
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				check_variable = {
					which = tournaments_held
					value = 4
				}
			}
		}
	}

	form_hre = {
		major = yes
		potential = {
			NOT = { hre_size = 3 }
			NOT = { exists = HLR }
			religion = catholic
		}
		allow = {
			OR = {
				government = feudal_monarchy
				government = salic_monarchy
			}
			OR = {
				owns_or_vassal_of = 118
				PAP = { is_subject_of = ROOT }
				AND = {
                   is_papal_controller = yes
                   papal_influence = 75
               }
			}
			num_of_cities = 10
			legitimacy = 60
			118 = {
				NOT = { owned_by = ROM }
				NOT = { owned_by = ROW }
				NOT = { owned_by = BYZ }
			}
		}
		effect = {
			elector = yes
			every_owned_province = { set_in_empire = yes }
			every_country = {
				limit = { is_subject_of = ROOT }
				elector = yes
				every_owned_province = { set_in_empire = yes }
			}
			every_country = {
				limit = {
					religion = catholic
					OR = {
						culture_group = ROOT
						is_neighbor_of = ROOT
						AND = {
							marriage_with = ROOT
							alliance_with = ROOT
						}
					}
					NOT = { tag = ROM }
					NOT = { tag = ROW }
					NOT = { tag = BYZ }
				}
				every_owned_province = { 
					limit = { NOT = { region = british_isles_region } }
					set_in_empire = yes 
				}
			}
			JMN = { 
				elector = no
				kill_ruler = yes 
			}
			3148 = { 
				set_in_empire = no 
				cede_province = XXX
				remove_core = JMN
			}
		}
		ai_will_do = {
			factor = 1
		}
	}
	
	barbarian_migration = {
		major = yes
		potential = {
			government = barbarian_tribe
			NOT = { has_country_modifier = barbarian_migration }
		}
		allow = {
			current_age = age_of_migrations
			mil_tech = 15
			adm_power = 100
			is_subject = no
			is_at_war = no
			OR = {
				AND = {
					is_neighbor_of = ROM
					NOT = { truce_with = ROM }
					NOT = { alliance_with = ROM }
				}
				AND = {
					is_neighbor_of = ROW
					NOT = { truce_with = ROW }
					NOT = { alliance_with = ROW }
				}
				AND = {
					is_neighbor_of = BYZ
					NOT = { truce_with = BYZ }
					NOT = { alliance_with = BYZ }
				}
				AND = {
					is_neighbor_of = GLL
					NOT = { truce_with = GLL }
					NOT = { alliance_with = GLL }
				}
			}
		}
		effect = {
			add_prestige = 20
			add_adm_power = -100
			add_country_modifier = {
				name = barbarian_migration
				duration = 3560
			}
			if = {
				limit = { 
					is_neighbor_of = ROM 
					NOT = { truce_with = ROM }
					NOT = { alliance_with = ROM }
				}
				declare_war = ROM
			}
			if = {
				limit = { 
					OR = {
						NOT = { is_neighbor_of = ROM }
						truce_with = ROM
						alliance_with = ROM
					}
					is_neighbor_of = ROW
					NOT = { truce_with = ROW }
					NOT = { alliance_with = ROW }
				}
				declare_war = ROW
			}
			if = {
				limit = { 
					OR = {
						NOT = { is_neighbor_of = ROM }
						truce_with = ROM
						alliance_with = ROM
					}
					OR = {
						NOT = { is_neighbor_of = ROW }
						truce_with = ROW
						alliance_with = ROW
					}
					is_neighbor_of = BYZ
					NOT = { truce_with = BYZ }
					NOT = { alliance_with = BYZ }
				}
				declare_war = BYZ
			}
			if = {
				limit = { 
					OR = {
						NOT = { is_neighbor_of = ROM }
						truce_with = ROM
						alliance_with = ROM
					}
					OR = {
						NOT = { is_neighbor_of = ROW }
						truce_with = ROW
						alliance_with = ROW
					}
					OR = {
						NOT = { is_neighbor_of = BYZ }
						truce_with = BYZ
						alliance_with = BYZ
					}
					is_neighbor_of = GLL
					NOT = { truce_with = GLL }
					NOT = { alliance_with = GLL }
				}
				declare_war = GLL
			}
			every_owned_province = {
				add_province_modifier = {
					name = barbarian_homeland
					duration = -1
				}
			}
			random_owned_province = {
				infantry = ROOT
				infantry = ROOT
				infantry = ROOT
				infantry = ROOT
				infantry = ROOT
				infantry = ROOT
				infantry = ROOT
				infantry = ROOT
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				NOT = { stability = 0 }
			}
			modifier = {
				factor = 0
				num_of_revolts = 1
			}
			modifier = {
				factor = 0
				has_country_flag = successful_migration
				num_of_cities = 8
			}
		}
	}
}
